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- // Gunfire combat model chart
-
- // Format
- // <ammo type> <body part> <armor type> <health effect> <range 0 - 100 >
-
- // 9mm ammo
- 9mm head "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 20
- incapacitated 21 60
- dead 61 100
- "standard armor" "no effect" 1 5
- stunned 6 25
- dazed 0 0
- wounded 26 40
- incapacitated 41 70
- dead 71 100
- "heavy armor" "no effect" 1 5
- stunned 6 75
- dazed 0 0
- wounded 76 80
- incapacitated 81 90
- dead 91 100
- chest "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 60
- incapacitated 61 80
- dead 81 100
- "standard armor" "no effect" 1 95
- stunned 96 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- abdomen "light armor" "no effect" 1 2
- stunned 3 10
- dazed 0 0
- wounded 11 70
- incapacitated 71 98
- dead 99 100
- "standard armor" "no effect" 1 90
- stunned 91 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 95
- stunned 96 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- legs "light armor" "no effect" 1 2
- stunned 3 20
- dazed 0 0
- wounded 21 96
- incapacitated 97 98
- dead 99 100
- "standard armor" "no effect" 1 2
- stunned 3 20
- dazed 0 0
- wounded 21 96
- incapacitated 97 98
- dead 99 100
- "heavy armor" "no effect" 1 2
- stunned 3 20
- dazed 0 0
- wounded 21 96
- incapacitated 97 98
- dead 99 100
- arms "light armor" "no effect" 1 3
- stunned 4 25
- dazed 0 0
- wounded 26 100
- incapacitated 0 0
- dead 0 0
- "standard armor" "no effect" 1 3
- stunned 4 25
- dazed 0 0
- wounded 26 100
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 3
- stunned 4 25
- dazed 0 0
- wounded 26 100
- incapacitated 0 0
- dead 0 0
- // 0.40 ammo
- 0.40 head "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 15
- incapacitated 16 40
- dead 41 100
- "standard armor" "no effect" 1 5
- stunned 6 40
- dazed 0 0
- wounded 41 70
- incapacitated 71 90
- dead 91 100
- "heavy armor" "no effect" 1 5
- stunned 6 80
- dazed 0 0
- wounded 81 90
- incapacitated 91 95
- dead 96 100
- chest "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 35
- incapacitated 36 80
- dead 81 100
- "standard armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- abdomen "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 65
- incapacitated 66 98
- dead 99 100
- "standard armor" "no effect" 1 95
- stunned 96 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- legs "light armor" "no effect" 1 2
- stunned 3 8
- dazed 0 0
- wounded 9 95
- incapacitated 96 98
- dead 99 100
- "standard armor" "no effect" 1 2
- stunned 3 8
- dazed 0 0
- wounded 9 95
- incapacitated 96 98
- dead 99 100
- "heavy armor" "no effect" 1 2
- stunned 3 8
- dazed 0 0
- wounded 9 95
- incapacitated 96 98
- dead 99 100
- arms "light armor" "no effect" 1 3
- stunned 4 10
- dazed 0 0
- wounded 11 100
- incapacitated 0 0
- dead 0 0
- "standard armor" "no effect" 1 3
- stunned 4 10
- dazed 0 0
- wounded 11 100
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 3
- stunned 4 10
- dazed 0 0
- wounded 11 100
- incapacitated 0 0
- dead 0 0
- // 0.45 ammo
- 0.45 head "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 10
- incapacitated 11 40
- dead 41 100
- "standard armor" "no effect" 1 5
- stunned 6 45
- dazed 0 0
- wounded 46 70
- incapacitated 71 90
- dead 91 100
- "heavy armor" "no effect" 1 5
- stunned 6 85
- dazed 0 0
- wounded 86 90
- incapacitated 91 95
- dead 96 100
- chest "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 40
- incapacitated 41 80
- dead 81 100
- "standard armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- abdomen "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 70
- incapacitated 71 98
- dead 99 100
- "standard armor" "no effect" 1 95
- stunned 96 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- legs "light armor" "no effect" 1 2
- stunned 3 10
- dazed 0 0
- wounded 11 95
- incapacitated 96 98
- dead 99 100
- "standard armor" "no effect" 1 2
- stunned 3 10
- dazed 0 0
- wounded 11 95
- incapacitated 96 98
- dead 99 100
- "heavy armor" "no effect" 1 2
- stunned 3 10
- dazed 0 0
- wounded 11 95
- incapacitated 96 98
- dead 99 100
- arms "light armor" "no effect" 1 3
- stunned 4 15
- dazed 0 0
- wounded 16 100
- incapacitated 0 0
- dead 0 0
- "standard armor" "no effect" 1 3
- stunned 4 15
- dazed 0 0
- wounded 16 100
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 3
- stunned 4 15
- dazed 0 0
- wounded 16 100
- incapacitated 0 0
- dead 0 0
- // 5.56 ammo
- 5.56 head "light armor" "no effect" 0 0
- stunned 0 0
- dazed 0 0
- wounded 1 5
- incapacitated 6 15
- dead 16 100
- "standard armor" "no effect" 0 0
- stunned 1 5
- dazed 0 0
- wounded 6 10
- incapacitated 11 25
- dead 26 100
- "heavy armor" "no effect" 0 0
- stunned 1 5
- dazed 0 0
- wounded 6 15
- incapacitated 16 35
- dead 36 100
- chest "light armor" "no effect" 0 0
- stunned 1 2
- dazed 0 0
- wounded 3 30
- incapacitated 31 80
- dead 81 100
- "standard armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 30
- incapacitated 31 85
- dead 86 100
- "heavy armor" "no effect" 1 25
- stunned 26 90
- dazed 0 0
- wounded 91 95
- incapacitated 96 97
- dead 98 100
- abdomen "light armor" "no effect" 0 0
- stunned 1 2
- dazed 0 0
- wounded 3 60
- incapacitated 61 90
- dead 91 100
- "standard armor" "no effect" 1 2
- stunned 3 4
- dazed 0 0
- wounded 5 60
- incapacitated 61 95
- dead 96 100
- "heavy armor" "no effect" 1 25
- stunned 26 95
- dazed 0 0
- wounded 96 100
- incapacitated 0 0
- dead 0 0
- legs "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 95
- incapacitated 96 98
- dead 99 100
- "standard armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 95
- incapacitated 96 98
- dead 99 100
- "heavy armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 95
- incapacitated 96 98
- dead 99 100
- arms "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 100
- incapacitated 0 0
- dead 0 0
- "standard armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 100
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 100
- incapacitated 0 0
- dead 0 0
- // 7.62 soviet ammo
- 7.62sov head "light armor" "no effect" 0 0
- stunned 0 0
- dazed 0 0
- wounded 1 5
- incapacitated 6 15
- dead 16 100
- "standard armor" "no effect" 0 0
- stunned 1 5
- dazed 0 0
- wounded 6 10
- incapacitated 11 25
- dead 26 100
- "heavy armor" "no effect" 0 0
- stunned 1 5
- dazed 0 0
- wounded 6 15
- incapacitated 16 35
- dead 36 100
- chest "light armor" "no effect" 0 0
- stunned 1 2
- dazed 0 0
- wounded 3 30
- incapacitated 31 80
- dead 81 100
- "standard armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 30
- incapacitated 31 85
- dead 86 100
- "heavy armor" "no effect" 1 25
- stunned 26 90
- dazed 0 0
- wounded 91 95
- incapacitated 96 97
- dead 98 100
- abdomen "light armor" "no effect" 0 0
- stunned 1 2
- dazed 0 0
- wounded 3 60
- incapacitated 61 90
- dead 91 100
- "standard armor" "no effect" 1 2
- stunned 3 4
- dazed 0 0
- wounded 5 60
- incapacitated 61 95
- dead 96 100
- "heavy armor" "no effect" 1 25
- stunned 26 95
- dazed 0 0
- wounded 96 100
- incapacitated 0 0
- dead 0 0
- legs "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 95
- incapacitated 96 98
- dead 99 100
- "standard armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 95
- incapacitated 96 98
- dead 99 100
- "heavy armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 95
- incapacitated 96 98
- dead 99 100
- arms "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 100
- incapacitated 0 0
- dead 0 0
- "standard armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 100
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 100
- incapacitated 0 0
- dead 0 0
- // shotgun ammo
- shotgun head "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 20
- incapacitated 21 60
- dead 61 100
- "standard armor" "no effect" 1 5
- stunned 6 45
- dazed 0 0
- wounded 46 80
- incapacitated 81 90
- dead 91 100
- "heavy armor" "no effect" 1 5
- stunned 6 94
- dazed 0 0
- wounded 95 96
- incapacitated 97 98
- dead 99 100
- chest "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 60
- incapacitated 61 80
- dead 81 100
- "standard armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- abdomen "light armor" "no effect" 1 2
- stunned 3 5
- dazed 0 0
- wounded 6 70
- incapacitated 71 98
- dead 99 100
- "standard armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 98
- stunned 99 100
- dazed 0 0
- wounded 0 0
- incapacitated 0 0
- dead 0 0
- legs "light armor" "no effect" 1 2
- stunned 3 25
- dazed 0 0
- wounded 26 96
- incapacitated 97 98
- dead 99 100
- "standard armor" "no effect" 1 2
- stunned 3 25
- dazed 0 0
- wounded 26 96
- incapacitated 97 98
- dead 99 100
- "heavy armor" "no effect" 1 2
- stunned 3 25
- dazed 0 0
- wounded 26 96
- incapacitated 97 98
- dead 99 100
- arms "light armor" "no effect" 1 3
- stunned 4 35
- dazed 0 0
- wounded 36 100
- incapacitated 0 0
- dead 0 0
- "standard armor" "no effect" 1 3
- stunned 4 35
- dazed 0 0
- wounded 36 100
- incapacitated 0 0
- dead 0 0
- "heavy armor" "no effect" 1 3
- stunned 4 35
- dazed 0 0
- wounded 36 100
- incapacitated 0 0
- dead 0 0
-
- // Damage for non human actors
- 9mm 1
- 0.40 2
- 0.45 2
- 5.56 3
- 7.62sov 4
- shotgun 2
-
- // Shotgun distance chart NOTE: distance is in cm squared.
- 6 // Number of distance ranges
- 0 10000
- 10001 20000
- 20001 30000
- 30001 40000
- 40001 50000
- 50001 60000